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26 May, 23:41

11. In video games, the resolution of a story

A. is created entirely by the author

B. is irrelevant to game design

C. relies on the player's actions

D. none of the above

12. when a player is fully absorbed in the virtual space of the game they are experiencing:

A. spatial immersion

B. narrative immersion

C. strategic immersion

D. tactical immersion

13. a GDD is designed before development as a blueprint to be followed and shouldn't change over the course of a games development

A. true

B false

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Answers (1)
  1. 27 May, 02:15
    0
    11. Relies on the player's actions. (Although, some video games, the resolution is created entirely by the author.)

    12. Spatial Immersion.

    13. False.
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