Ask Question
15 January, 08:04

The function f (x) = - x2 + 48x - 432 models the profit, in dollars, a game developer makes for selling a new game, where x is the number of games sold and f (x) is the amount of profit. Part A: Determine the vertex. What does this calculation mean in the context of the problem? Part B: Determine the x-intercepts. What do these values mean in the context of the problem?

+5
Answers (1)
  1. 15 January, 10:02
    0
    f (x) = - x^2 + 48x - 432

    Part A

    Find the zeros:

    -x^2 + 48x - 432 = 0

    x^2 - 48x + 432 = 0

    Factor

    (x - 36) (x - 12) = 0

    Two solutions: x = 36 and x = 12

    The vertex is in x = (36 + 12) / 2 = 24

    f (24) = - (24) ^2 + 48 (24) - 432 = 144

    The vertex is (24, 144).

    Given that the coefficient of x^2 is negative, the parabole opens downward, that mean that the vertex is a maximum value.

    In the context of the problem that means that the maximum profit is 144 and is obtainded when the number of games sold is 24.

    Part B.

    The x-intercepts are the values of x when y=0. Which we calculated above.

    They are x = 24 and x = 36.

    Those values are the number of games for which the profit is zero.
Know the Answer?
Not Sure About the Answer?
Find an answer to your question ✅ “The function f (x) = - x2 + 48x - 432 models the profit, in dollars, a game developer makes for selling a new game, where x is the number ...” in 📘 Mathematics if you're in doubt about the correctness of the answers or there's no answer, then try to use the smart search and find answers to the similar questions.
Search for Other Answers