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3 October, 23:00

Gustavo created a four-part spinner to represent the four prizes that he had an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. He spun the spinner several times to demonstrate the likelihood of winning a certain prize.

What is true about Gustavo's data collection?

Gustavo used an experiment where the data is qualitative.

Gustavo used an experiment where the data is quantitative.

Gustavo used a simulation where the data is qualitative.

Gustavo used a simulation where the data is quantitative.

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Answers (1)
  1. 4 October, 00:39
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    Your answer should be C which is the third option
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