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18 February, 17:31

Another id theory that could be useful in the design of educational games is a model presented by reigeluth and schwartz (1989) intended for designing instruction in educational simulations. this model provides a more specific approach to designing instruction. reigeluth and schwartz propose three phases of the learning process which educational simulations should activate. they are: (1) acquisition of basic knowledge, (2) application of knowledge to the full range of scenarios, and (3) assessment of what has

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  1. 18 February, 18:19
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    I believe the answer assessment of what has been learned.

    Their model for designing educational simulations is comprised heuristics intended to inform the designer about the prescriptions and the implementation method for each eprscriptions.
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