Ask Question
25 March, 18:40

Create a geometry application For this exercise you will create a module named 'shapes. py' and a program that uses it. The module will contain two classes: Circle and Rectangle. • Start with the class example (Module 10, part 1b) as a basis for Circle o Add an attribute and getter method for the perimeter (distance around the outside, officially called the circumference). • Write a class named Rectangle to represent a rectangle. The class should contain: o Two attributes that specify the length and the width. These should initially be set when the object is created with __init__. o Setter and getter methods for length and width. o Attributes and getter methods for the area and the perimeter. Then write a main program that will use the module.

+5
Answers (1)
  1. 25 March, 22:25
    0
    See explaination

    Explanation:

    # shapes. py

    import math class Circle: def __init__ (self, radius = 0) : self.__radius = radius self.__area = math. pi * self.__radius * * 2 self.__circumference = 2 * math. pi * self.__radius def set_radius (self, radius) : self.__radius = radius self.__area = math. pi * self.__radius * * 2 self.__circumference = 2 * math. pi * self.__radius def get_radius (self) : return self.__radius def get_area (self) : return self.__area def get_circumference (self) : return self.__circumference class Rectangle: def __init__ (self, length = 0, breadth = 0) : self.__length = length self.__breadth = breadth self.__calc_area () self.__calc_perimeter () def __calc_area (self) : self.__area = self.__length * self.__breadth def __calc_perimeter (self) : self.__perimeter = 2 * (self.__length + self.__breadth) def set_length (self, length) : self.__length = length self.__calc_area () self.__calc_perimeter () def set_breadth (self, breadth) : self.__breadth = breadth self.__calc_area () self.__calc_perimeter () def get_length (self) : return self.__length def get_breadth (self) : return self.__breadth def get_area (self) : return self.__area def get_perimeter (self) : return self.__perimeter

    # testShapes. py (Main program)

    import shapes if __name__ = = "__main__": print ("a. Circle") print ("b. Rectangle") choice = input ("/nChoose a Shape to continue: ") if choice = = "a": radius = int (input ("/nEnter Radius of the Circle: ")) myCircle = shapes. Circle (radius) print ("/nArea of Circle:", myCircle. get_area ()) print ("Circumference of Circle:", myCircle. get_circumference ()) reset = input ("Do you want to change Radius (y/n) : ") if reset = = "y" or reset = = "Y": radius = int (input ("/nEnter new Radius of the Circle: ")) myCircle = shapes. Circle (radius) print ("/nArea of Circle:", myCircle. get_area ()) print ("Circumference of Circle:", myCircle. get_circumference ()) elif choice = = "b": length = int (input ("/nEnter length of Rectangle: ")) breadth = int (input ("Enter breadth of Rectangle: ")) myRectangle = shapes. Rectangle (length, breadth) print ("/nArea of Rectangle:", myRectangle. get_area ()) print ("Perimeter of Rectangle:", myRectangle. get_perimeter ()) reset = input ("Do you want to change Length and Breadth (y/n) : ") if reset = = "y" or reset = = "Y": length = int (input ("/nEnter new length of Rectangle: ")) breadth = int (input ("Enter new breadth of Rectangle: ")) myRectangle = shapes. Rectangle (length, breadth) print ("/nArea of Rectangle:", myRectangle. get_area ()) print ("Perimeter of Rectangle:", myRectangle. get_perimeter ()) else: print ("Invalid choice! / '", choice, "/'/nExiting ... ")
Know the Answer?
Not Sure About the Answer?
Find an answer to your question ✅ “Create a geometry application For this exercise you will create a module named 'shapes. py' and a program that uses it. The module will ...” in 📘 Computers and Technology if you're in doubt about the correctness of the answers or there's no answer, then try to use the smart search and find answers to the similar questions.
Search for Other Answers